Development Update #1


First update to Bubble Shooter since hosting it on itch. This update is the start of some major reworks to the backend of the game. Namely, I've changed how enemy spawns are handles per wave, how the weapons are read in editor, and more backend code clean up. In addition, there are some gameplay changes that will surely seem different!

  • Gameplay is now split into "Sectors" with each sector containing anywhere from 3-6 Waves of enemies.
  • Skills are no longer upgraded in the shop, but instead it is done between Sectors of gameplay
  • New Energy System: Now recharges when taking damage, killing enemies, or refueling it from bubbles and the shop.
  • Balanced some of the weapons, specifically the Shotgun and the Sniper.
  • Optimized various areas of gameplay, added some new UI indicators / elements, and overall polished some things up.

Currently the game has Sectors and waves up to around Wave 13 & 14. After I adjust  more of the backend systems I will be adding new content to the game, such as weapons, abilities, and enemies. Stay tuned! Please remember the game is still very much in development and things WILL break and be unbalanced. In due time ;)

(Oh yeah there's a Mac build now too).

Files

Windows Build 27 MB
Jul 02, 2018
Mac Build 37 MB
Jul 02, 2018

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Comments

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(+2)

can't wait to play bub shootey :heart_eyes:

(+2)

Will be testing the Mac build soon :) Thanks for updating with a Mac build!!!